Keep team relay disabled
Use local reminders only. Choose Off while installing or repairing devices, changing the Dota input, diagnosing echo, or playing without a verified voice route.
Windows audio route · real mic + recorded callouts
Route your real microphone and selected DotaSense timer or manual callouts into one Dota voice input. The reliable setup is a complete chain: compatible relay pair, real mic, relay output, Dota input, push-to-talk, and an end-to-end test.
Setup boundary: DotaSense can detect and use compatible audio pairs, bridge the selected real mic, play selected recorded callouts, and hold a configured mic key when desktop support is available. It does not guarantee Dota’s pinned input, teammate volume, Windows permissions, driver health, or an echo-free open-mic route.
Reviewed August 29, 2026 for public Windows v1.4.58. The version is read from the same release configuration as the download page. Device labels, driver packaging, Windows permissions, Dota or Steam input behavior, desktop capabilities, and Voice Relay controls can change; use the current app status and live device names.
Before you start
Check the Windows v1.4.58 release evidence on the download page for its bundled driver status. If it includes VB-CABLE, approve the Windows administrator prompt when DotaSense installs or repairs it, then confirm that the complete virtual input/output pair appears in Audio settings.
VB-CABLE is a VB-Audio Software product from www.vb-cable.com. It is donationware; all participations are welcome. If you find it useful, you can donate or obtain a license from VB-Audio.
Open DotaSense Audio settings and read the Voice Relay status. If the app offers Repair relay or a setup action, follow that exact path and approve only the Windows change you intended. If no healthy pair is detected afterward, keep Voice Relay Off and continue using local reminders until the device path is fixed.
Understand the route
Your physical headset or microphone is captured by DotaSense while Voice Relay is enabled.
DotaSense sends your mic bridge and selected recorded callouts into the virtual output.
Dota or Steam listens to the matching virtual capture endpoint shown by the app and receives the combined stream.
Routing rule: never choose the virtual relay input as Real mic. The physical mic is the source; the virtual input is what Dota listens to.
Setup checklist
Choose the job
Use local reminders only. Choose Off while installing or repairing devices, changing the Dota input, diagnosing echo, or playing without a verified voice route.
Use the spoken reminders you deliberately enabled. A timer test may fall back to audio-only when full Windows mic switching or key automation is unavailable; that is not the same as an end-to-end Dota voice verification.
Manual mode exposes the app’s recorded event callouts. Each uses the same relay output and Dota mic-button path as timer audio, so the device and push-to-talk test still matters.
Friendly device names
DotaSense Relay OutputDotaSense or DotaSense Voice Input, matching the app.Compatibility labels
CABLE Input (VB-Audio Virtual Cable)CABLE Output (VB-Audio Virtual Cable)Mic key
In Advanced Automation, read and accept the risk disclosure, enable Push-to-talk key input, choose the key configured in Dota, and use Test configured key. This feature is disabled by default, and DotaSense cannot guarantee that automated interaction is safe for your account.
Leave mic-key automation disabled and hold the Dota push-to-talk key yourself while clicking a Manual callout or running a manual audio test. Automatic timer callouts cannot press the key while the feature is off.
Open Mic is not considered ready. Continuous bridging and local monitoring can create echo. Keep Also play relayed lines locally off during matches unless you are deliberately diagnosing the route.
Best current verification
Hearing both sources in the same Steam or Dota test is the useful result. A moving Real mic meter alone proves only the source; local playback alone proves only local output; a successful mic-key press alone proves only the key command.
Troubleshooting by broken link
Use Repair relay or the setup action if available, approve the intentional Windows prompt, refresh devices, and verify that both input and output sides appear. One endpoint is not a complete pair.
Look for CABLE Output (VB-Audio Virtual Cable), reopen Dota or Steam voice settings after the Windows device change, and confirm the exact matching capture endpoint in DotaSense.
Re-select the physical mic, check Windows microphone permission and exclusive-device conflicts, refresh devices, and confirm you did not choose the virtual capture endpoint as Real mic.
Turn attention to the game input and push-to-talk link. Local sound does not prove the relay output, matching capture endpoint, Dota selection, or mic key is correct.
Check the Real mic selection and meter, microphone permission, mute state, input gain, and mic bridge status. Keep the relay devices unchanged if the recorded line already reaches Dota.
Check the selected relay output, enabled Timers or Manual mode, callout readiness, output selection support, and Test relay result. The physical mic path may be healthy while recorded audio injection is not.
In Advanced Automation, verify that the optional feature is acknowledged, enabled, and set to the same key used in Dota; then run Test configured key. If it remains off, hold the key yourself for manual tests and callouts.
Disable local relay playback, avoid Open Mic, use push-to-talk, check monitoring in Windows or headset software, and retest with one microphone path. Multiple active monitoring loops can sound like a relay failure.
DotaSense can help
You still confirm
Need another set of ears?
Copy a six-field setup question, add the exact Real mic, Relay output, Dota input, mode, mic-key state, and first failed test, then open Discord for focused troubleshooting. No app reinstall is implied.
Common questions
Voice Relay sends selected recorded timer or manual callouts into a compatible virtual audio output while keeping the selected real microphone in the same voice path. Dota or Steam must listen to the matching relay input.
Choose the matching DotaSense relay capture input shown by the app. Depending on the installed path, Windows may show DotaSense or DotaSense Voice Input. If the friendly name is missing, choose CABLE Output (VB-Audio Virtual Cable), then confirm it inside DotaSense.
No. Real mic must be the physical microphone or headset microphone you speak into. DotaSense Voice Input is the virtual endpoint Dota listens to.
Yes. The current public Windows v1.4.58 installer includes the approved, signed VB-CABLE driver package used by Voice Relay. Windows still asks for administrator approval before installing or repairing the driver.
The compatibility path may use VB-CABLE’s signed audio interface. DotaSense uses friendly names when available, while the parenthetical vendor label helps you match the actual Windows device. Do not assume the friendly rename has applied on every machine.
Open Mic is not considered a ready path because continuous bridging and local monitoring can increase echo risk. Use the same push-to-talk key as Dota. Mic-key automation is an optional, separately acknowledged feature; otherwise hold that key yourself for a manual test or callout.
Local playback proves only that DotaSense can play audio on your machine. Recheck the relay output, the matching Dota or Steam voice input, input confirmation, push-to-talk key, mic-key automation availability, and the end-to-end Steam or Dota microphone test.
No. DotaSense can detect compatible devices and may set the Windows default capture endpoint, but Dota or Steam can keep its own pinned microphone. You must select and confirm the matching voice input.