
Mid / support · Field guide
Tiny
Turn one displacement into a quick numbers advantage and convert it into a map move.
First check
Where will Toss place the target, and which ally can damage that position?
Play as Tiny
- Approach from a route the target has not observed, with allied damage close enough for Avalanche and Toss.
- Choose the Toss destination before entering so the target lands in a useful fight rather than escaping it.
- After a catch, move the nearest wave and pressure the structure or vision area the missing hero defended.
Play against Tiny
- Keep space between vulnerable heroes so Tiny cannot turn one grab into a favorable grouped fight.
- Watch fog routes near a contested wave and force Tiny to show before he reaches Toss distance.
- After his first spell sequence, protect the thrown ally and pressure Tiny’s retreat path together.
Make the lesson stick
For three Tosses, record starting target, landing position, allied follow-up, and objective gained.
Added September 26, 2026. These are decision cues, not fixed builds or matchup guarantees. Verify current spell and item behavior in the Dota client, the official Tiny hero page, and official updates.